Fulcrum, Fusion, Jade Dragon, Sage, Wander. Action Girl: The superhero genre is brimming with this trope, and FCPBP is no exception.Geckoman has developed into one of these.Ace Pilot: Victory, before his accident.Please note that only tropes related to active characters will be listed here. Many of the tropes in the game can be found on the pages for the M&M game or the FC setting, but there are quite a few largely unique to FCPBP. Characters should be basically the Good Guys, and concepts should pass tests like, "Would people buy a comic book about this character?" and "Why would anyone talk to this character?" If your character would fit as a recurring character in a DCAU series, they'll probably fit in well here. Hero(ish) PCs only, sticking to somewhere between Silver Age, Bronze Age, and Modern Age in feel, though the Refs are open to good arguments about all sorts of characters. No Stripperific costumes, please, and no crazy Iron Age vigilantes. That said, they prefer to avoid certain comic book tropes. Most of the staff are fans of both comics and TV Tropes, which means they expect characters to draw from the common tropes and themes of comic books. It's a rigorous game, one where the GMs and experienced players are unafraid to heckle Trolls and Mary Sues out of existence. Set in M&M's default Freedom City setting in the present day, the game has become a massive shared universe involving dozens of active, semi-active and inactive players. October 2007), Freedom City Play by Post is the largest and most active Mutants and Masterminds play-by-post setting on the Internet. Let's move away from the vestigial D20 system considerations and make the game truly super."Like a Saturday Morning Cartoon that airs on HBO."Ĭurrently in its eighth year of operation (est. Fail by 5 and you fall is fine for some dungeon crawler, but not for a crimefighter who's only going to look like a chump. Super heroes might not be super human, but they're also not level 1 D&D adventurers who have to pay for failed dice rolls with pain. Flight or Regeneration: Flight is severely too cheap and Regeneration should factor into PL trade-off.Īnd fix Skills damn it. Update the costs of powers to properly reflect their impact on the point budget (or PL), e.g. Fix the mechanics so all players face the same burdens equally. Shit or get off the pot re: Abilities either make them matter or dump them. Keep the core of the game, but really take a look at rules that provide for equal character agency (like getting rid of character concept taxes). My choice would be for a 4th edition that takes a deep look inward at itself and comes to terms with the fact that it's no longer necessary to cling to vestigial D20 mechanics. Third edition is bloody well long in the tooth.
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